Mouse Guard Roleplaying Game

Mouse Guard Roleplaying GameAuthors: Luke Crane, David Petersen
Publisher: ARCHAIA STUDIOS PRESS
Category: Book

List Price: $34.95
Buy New: $25.51
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Seller: Amazon.com
Rating: 4.5 out of 5 stars 9 reviews
Sales Rank: 170350

Media: Hardcover
Edition: First Printing
Pages: 320
Number Of Items: 1
Shipping Weight (lbs): 2.4
Dimensions (in): 8.4 x 8.1 x 1.3

ISBN: 1932386882
Dewey Decimal Number: 793.93
EAN: 9781932386882
ASIN: 1932386882

Publication Date: January 30, 2009
Shipping: Eligible for FREE Super Saver Shipping
Availability: Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item.

Editorial Reviews:

Product Description
Join the Mouse Guard and defend the Mouse Territories against predators and dangers, in this roleplaying game based on the acclaimed Mouse Guard comic book series! Players form their own Mouse Guard patrol and attempt to complete missions while the Game Master takes on the roles of the weather, animals, and the wilderness, all trying to thwart the fearless mice. Designed by Origins Award-winning game designer Luke Crane for beginners and veterans alike, the game comes complete with three sample patrols and three sample missions, so you and your friends can get started playing right away. Includes art and extensive background material on the Mouse Territories specially prepared by Mouse Guard creator David Petersen, as well as character sheets and maps.


Customer Reviews:
4 out of 5 stars Pretend you are a mouse in the forest, now take a look around ...   February 10, 2010
C. Pauli (New Mexico)
1 out of 1 found this review helpful

I have played several RPGs but this one is by far the most unique. Instead of a world full of dragons, trolls, cyborgs or mechs, Mouse Guard is full of real creatures including mice, rabbits, crows and snakes. All these creatures simply live in a forest with nature ruling their lives. Of course there is a catch, the mice are intelligent, civilized actually. This game setting is part of one what makes this game so interesting and of course the idea of being a cute but tough little mouse on a mission is just cool.

We started our game play with everyone reading the graphic novels. The novels are a fun read and gave us a pretty good understanding of the world the mice live in and what the life of a Mouse Guard entails. As such I would highly recommend all players read the novels.

Even though we found this game very intriguing, we found it somewhat repetitive after a while. As such I don't believe this is a viable long term game but rather a "breath of fresh air" game to play once in a while in between other games.



4 out of 5 stars Neat game   December 27, 2009
MikeVDS (CA, USA)
0 out of 2 found this review helpful

I'm writing this from the perspective of a parent teaching kids how to play.

I haven't yet actually played this game but I've been gaming for 25 years and now would like to get my daughter to try things out so I'm checking out a few games like this. Reading through I can get a good feel for the rules. The rules and story line seem great. It's the kind of game that young kids should be able to run by themselves. It also lays out very simple ways to create an adventure.

All that said I don't think it's the type of game that young kids could pick up and learn themselves. The book is a bit long winded and a lot to get through just to try to understand what is going on. I think it would take a dedicated kid or an adult teaching the kids how to play in order to get a game going. If the kid is dedicated enough to get through this book I don't think they'd have any more trouble learning a more complex game. So if you're looking to teach 6 to 12 year olds how to play, this seems like a great rule set, but expect to learn it yourself first.

If you're planning on teaching your kids how to play, the graphic novels that go along with this are a great way to get them into the story line, especially if you aren't that good at that sort of thing. The stories are great and the game seems like it gives a very good way to run the stories yourself.

Overall I think the book could be better organized, but they do add special icons so you can tell which parts are relevant to plays, GMs, or are pure rules, which helps out. The rules seem basic, simple and solid for the most part and should cover most situations. The story line is great and this book gives plenty of details to get your kids into the world the author created. If you are looking to teach your kid how to roleplay while they are young, this is a great way to do it. If you're experienced many of the adventure details may not be useful to you but will be useful if your kids are going to run their own game.



4 out of 5 stars Fun read   November 11, 2009
D. Hutchins (Fayetteville, NC United States)
1 out of 3 found this review helpful

I have yet to play this, but it was all sorts of fun to read. The art and layout is fantastic. I can't wait to take it for a spin.


5 out of 5 stars :)   October 1, 2009
L. Benson (Dawsonville, GA United States)
1 out of 2 found this review helpful

I love this game it is a fun and ez game to play got going in 10 min
iT use's Origins Award winning Burning Wheel rules system it is a D6 system



5 out of 5 stars This game thinks outside the box -- and succeeds   August 21, 2009
BK (Cleveland, Ohio USA)
3 out of 3 found this review helpful

Amongst the numerous fantasy role-playing game systems, why would you choose to buy and play "Mouse Guard Roleplaying Game"? There are plenty of reasons. You could start with the fact that it is based on a fun and beautifully illustrated series written by David Petersen involving anthropomorphic mice. (How cool is that?) You could also buy it because, put simply, the game book -- like Petersen's Mouse Guard series books -- is of the highest production quality: readable text, beautiful illustrations and great production quality. (How many other RPG books come with a dust jacket?) You could also buy it because a number of Internet reviewers on RPG-related sites have already reviewed this game and come away very impressed.

I recommend you buy it for all those reasons, plus at least one more: it is a really creative gaming system. This game is not "D&D for mice," though clearly the game, and the Mouse Guard series, were inspired at some level, even if just in the most basic origins, by Dungeons and Dragons. Perhaps the best way for me to describe the system is that, it seems driven at its most critical and interesting level by qualitative mechanics and not quantitative ones. That alone makes it stand out in a crowd. Part of the fun of this system is in designing a character -- who is, what else?, a member of a mouse patrol -- that has a very specific nature and characteristics. Some of these things can change (indeed, for each adventure, you have to select a specific goal for yourself), and some are a bit more static ... or at least they take longer to change. But unlike most games where a player selects some qualitative material as part of a "character background," and then only references this material as seems best to him or her, the Mouse Guard RPG makes very direct use of these qualitative factors. Suffice to say that the Mouse Guard RPG challenges players in a way that other games don't; it is certainly not a game bent on amassing quantitative factors, whether that is experience points, hit points, gold pieces, etc. (In fairness, no really good RPG should be just a quantitative exercise, but number-driven mechanics are so prevalent in so many RPGs that it is a natural byproduct or double effect, even in a well run game.) Put another way, Mouse Guard incorporates storytelling right into its central mechanic.

In a nutshell, the Mouse Guard RPG thinks outside the box ... to good effect. This game is not designer Luke Crane's first foray into RPG design, but it may be his most polished. When combined with Petersen's charming Mouse Guard storyline and characters -- as well as a beautifully designed and readable book -- you have a real winner.


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