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WFRP Children of the Horned Rat (Warhammer Fantasy Roleplay) | 
enlarge | Author: Green Ronin Publisher: Black Industries Category: Book
Buy New: $49.95
New (4) Used (3) from $49.95
Rating: 6 reviews Sales Rank: 663354
Media: Hardcover Pages: 128 Number Of Items: 1 Shipping Weight (lbs): 1.3 Dimensions (in): 10.9 x 8.4 x 0.5
ISBN: 1844163075 Dewey Decimal Number: 793 EAN: 9781844163076 ASIN: 1844163075
Publication Date: May 23, 2006 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Same day shipping, Six Days a week! (Brand new & Sealed)
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| Editorial Reviews:
Product Description A background book on the skaven telling their secret history as well as how to spot and destroy them. For roleplayers you can learn how to create your own skaven clan, descriptions of the skaven fom, society and mentality. There is a short skaven adventure at the end
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| Customer Reviews:
A Fantastic Addition May 28, 2007 Rhandhali (Lexington, KY USA) 3 out of 3 found this review helpful
Children of the Horned Rat is the first book to truly expand the WFRP lineup beyond the confines of the Empire. The book explores the Skaven, mutated rat-creatures whose numbers are uncountable, who subsist beneath every city and settlement in the Empire and who seek to enslave all non-skaven. Dwellers in the shadows and sewers their existence is only rumored, the ravings of madmen and children's stories. Approximately two thirds of the book is setting material - who the Skaven are, how they live, how they fight and about their dealings with others in the Warhammer Fantasy Roleplay world. A good dash of original art is thrown in with some re-used pieces from other Warhammer books. Skaven government and society, psychology and technology are all explored in depth. The remaining third of the book is dedicated to roleplaying the Skaven. Skaven careers, rules for being enslaved by Skaven and the mannerisms of Skaven are all covered in addition to how a group of Skaven PCs might come about. Overall this is a fine addition to the WFRP line. Being mostly source material it is an excellent read even if you aren't interested in playing the game or using the rules.
Magnificent! Better than I expected May 22, 2007 Peter (Japan) 4 out of 4 found this review helpful
This was a very impressive book. I really like books which can flesh out a fantasy world by making it realistic. This can be done with essays about culture, philosophy, demographics, populations, beliefs, etc. I am not a fan of vague fantasy settings which leave alot of gaps in the setting, I want something which I can sink my teeth into and say "yea, I could see that happening in another world, it sounds plausable". This book manages to do that for the skaven. You get an idea of the very vastness of the Skaven empire with details on their population centers, their various clans (greater and lesser), and their general grip on the Old world. The only thing holding them back is the fact that they fight with each other all the time. I was very impressed and I got a very good sense of perspective of skaven society which was quite nice. Do you want to be a slave or a clan leader, is your clan a mere 100 rats or over a million? Are you despised in the greater Skaven society or revered? All things are possible in the Under-Empire.
I could cry : ( August 31, 2006 D. King (Topeka, KS.) 6 out of 10 found this review helpful
I was let down with this book. I was hoping that it would give more. The book is about 126 pages for thirty dollars. That's about 23 cents a page. I really don't think it will help me out as much as I first thought it would. If I run an all Skaven game it might help. But as a source book for a role playing game it missed a few elements. I would have liked hard facts about female skaven, and more detail about some of the clans. The 4 major clans this book did a great job on detailing. But one of the clans, Clan Skab had 77 words to describe the whole clan. 77 words are more than what Clan Verms got. Now it just might be me, but more detail could mean more pages and a better book. WFRP might be new, but Warhammer is not. The Skaven have been around for years now. The Warhammer Armies book for Skaven is now in the 7th print, plus novels, and the years of experience of some of the writers and you can't convince me that they only had enough sources to make a 126 page book.
Good but not great. August 30, 2006 Mark Smith (VA, USA) 7 out of 8 found this review helpful
Maybe Games workshop has just spoiled me, but I expected a little more from this book. I truly am a fan of the game and this book definitely gives you the feel of the Warhammer World. The artwork is as good as always, the skaven careers are especially fun and the adventure at the end (although not as good as most), along with all of the adventure seeds, is adaptable for normal or skaven characters. That said - I was still somewhat disappointed with the book. There seems to be a lot of repetition, and the book isn't that long. Neither was there a whole lot of new information or depth to the history/culture of the ratmen. I think that the 5th and 6th edition army books for Warhammer Fantasy Battle have just as much, if not more. Basically, I was disappointed because I was expecting so much more. Skaven are a favorite in my campaigns and I saw a lot of potential for development that went unrealized. If you want a better feel for what I am talking about, check out the Brettonia book; it has so much more packed in that after reading it, this skaven book just doesn't live up to the tradition.
Ingredients and casting time for new spells pair accompany new characters and roleplaying overviews August 19, 2006 Midwest Book Review (Oregon, WI USA) 5 out of 8 found this review helpful
Gamers familiar with Warhammer Fantasy Roleplay will appreciate a companion volume with a narrowed focus on the ratmen race, the skaven. Enlarging upon themes are new details on the secretive rat race which gamers can use in their games, paired with new adventures and descriptions. Ingredients and casting time for new spells pair accompany new characters and roleplaying overviews. Diane C. Donovan California Bookwatch
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