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Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) | 
enlarge | Author: William Simoni Publisher: Black Industries Category: Book
List Price: $24.95 Buy New: $15.62 You Save: $9.33 (37%)
New (8) Used (1) from $15.62
Rating: 2 reviews Sales Rank: 566520
Media: Hardcover Pages: 95 Number Of Items: 1 Shipping Weight (lbs): 1.1 Dimensions (in): 10.9 x 8.5 x 0.6
ISBN: 1844162672 Dewey Decimal Number: 793 EAN: 9781844162673 ASIN: 1844162672
Publication Date: May 14, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Editorial Reviews:
Product Description This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.
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| Customer Reviews:
A good resource for role-players February 10, 2007 Eric Oppen (Iowa Falls, IA USA) 0 out of 4 found this review helpful
Karak Azgal is a sourcebook for the Warhammer Fantasy Roleplay game's Second Edition, detailing a dwarf-run city in the mountains. It combines adventure hooks aboveground in the city built over the ruins of the dragon-destroyed dwarf city, and in the underground passages below.
Filled in a nice gap I was missing in WFRP March 14, 2006 R. Miller (CA) 5 out of 6 found this review helpful
Great sourcebook for me. I love the explanation of a Dwarf Hold and the surrounding city that grew up around. I knew of Kara Azgal from playing a "Mordheim" scenarios and this sourcebook brought the place even more to life. Additionally it provides some real nice stuff on dungeon delving. Something I have done in D&D stuff, but not very much in Warhammer. In fact I plan to use Karak Azgal to start a new campaign with a bunch of d20 players. They will be a bit familiar with dungone delving and will allow them to transition into the game easier.
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