Armory Reloaded (World of Darkness)

Armory Reloaded (World of Darkness)Authors: Matthew McFarland, John Newman, P. Alexander Scokel, Malcolm Sheppard, Travis Stout, Stew Wilson
Brand: World of Darkness
Category: Book

List Price: $29.99
Buy New: $19.34
as of 7/31/2010 12:34 CDT details
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New (11) Used (5) from $19.34

Seller: BooKnackrh
Rating: 4.0 out of 5 stars 2 reviews
Sales Rank: 389950

Media: Hardcover
Pages: 192
Number Of Items: 1
Shipping Weight (lbs): 1.9
Dimensions (in): 11 x 8.5 x 0.8

MPN: 55208
ISBN: 1588463621
Dewey Decimal Number: 793
EAN: 9781588463623
ASIN: 1588463621

Publication Date: April 29, 2009
Availability: Usually ships in 1-2 business days

Features:
  • An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
  • A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
  • Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
  • A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.

Editorial Reviews:

Product Description
Lock And Load

Sometimes it's about tactics. Sometimes it's about personal skill. Sometimes it's about teamwork. And sometimes it's just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?

A Character Book for World of Darkness


CONTENTS: 192 pages; hard cover



Customer Reviews:
4 out of 5 stars Good book - if the focus is interesting for you   August 10, 2009
Ferdinand Von Schenk (Jena, Erlangen)
1 out of 2 found this review helpful

Howdy !
I baught this book because the section with the new fighting styles seemed interesting. And I can say I'm not disapointed ! The modular structure of different "abstract" fighting styles allows you to map the maneuvers to the "real world" fighting art you want your character to follow.
I haven't spent much time yet on the first part of the book - cursed/blessed/enchanted weapons as story hooks.
It seems to my that there are paralells to "Reliquary", but I havn't read this so this is just a gut feeling.
The second part I liked is the one with "combat hacks". Ideas how you could change combat rules (dmage, healing, hitting, ...) to suit you style of game. It reaches from "Hollywood style weapon knockback" to "faster / slower healing".
The last section "Future weapons" is nice if you have a combat heavy round going. All these items are in prototype / early development phase in the "real world" so these are no Sci-Fi weapons.

Conclusion:
Good book, even though it is not as esential as the first "Armory".



4 out of 5 stars Armory Reloaded Review   May 15, 2009
A. E. Terry
5 out of 5 found this review helpful

The first Armory showcased and featured a wide variety of weapons, vehicles, equipment and merits that had me wondering just how Reloaded could meet the hype and expectations or what new it could even offer.

On getting a hold of this book and reading it, I find much of the material presented is best suited in the hands of the ST.

The first chapter features Storied Weapons. All of which can provide hours of fun for a chronicle just centering around one weapon.

Chapter two offers more use for players and STs with new Fighting Styles, taking a look at older ones and new ones with rules and ways that a player can play and design the type of fighting style and fighter character they want.

Chapter three takes a look at Future Weapons in a chronicle. While good, I'd use this sparringly. And the section on bugs and drawbacks of future weapons such as the dead getting back up or strengthening a Spirit can cause players to rethink options with tech always being the answer or solution.

Chapter four covers Hacks. Again, this is mainly for the ST who can use these to provide ways of making combat more or less deadly and certainly more cinematic or realistic.


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