Magic in the Shadows (Shadowrun RPG)

Magic in the Shadows (Shadowrun RPG)

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Author: Fasa Corporation
Publisher: FASA Corp.
Category: Book

Buy New: $33.71

Qty 1 In Stock


New (1) Used (10) from $12.88

Rating: 5.0 out of 5 stars 11 reviews
Sales Rank: 1057933

Media: Paperback
Pages: 176
Number Of Items: 1
Shipping Weight (lbs): 1
Dimensions (in): 11 x 9 x 0.5

ISBN: 1555603580
Dewey Decimal Number: 813
EAN: 9781555603588
ASIN: 1555603580

Publication Date: December 1998
Availability: Usually ships in 1-2 business days
Condition: Paperback. Ships promptly w/notification emailed after shipping.

Customer Reviews:

5 out of 5 stars 3rd Edition Magic Rulesbook   November 27, 2003
Ryan Bernard Thomas (Lawrenceville, GA USA)
1 out of 1 found this review helpful

Shadowrun, despite being my all-time favorite gaming universe, was a complete money drainer, with an excessive amount of supplements to purchase in order to flesh out your campaign.
3rd edition and its updates however, seemed to consolidate and condense better, focusing on game mechanics and rules rather than pictures and colorful quotes from fictional characters.

Magic in the Shadows is no exception, as it compiles all three previous magic books, updates their mechanics, and also introduces new 3rd edition magic rules, skills, and abilities. Although the 3rd edition books are not as colorful or fun to read as previous books, they do a much better job of actually providing rules and mechanics to streamline your game.
This book is a must have for anyone with "awakened" characters, because it covers the rules for initiation, a process that makes a magical character uber-powerful.



5 out of 5 stars Finally... magic made easy   July 16, 2001
Yoshitsune (Planet Earth)
3 out of 3 found this review helpful

I remember when I first played Shadowrun how much of a pain using magic was. Fasa has finally come out with a much needed update for the magic system. This is an excellent source book that expands the system for magic and makes it very easy to use. No longer is magic confusing and hard to understand; now it is a breeze to play a magic using character in the Shadowrun world.


5 out of 5 stars Even a troll would love it!   October 2, 2000
3 out of 4 found this review helpful

Heh. I remember my troll mage. He kicked so much, well, you know. And to think, that wouldn't have been possible without this book. So wonderful. Magic becomes so much easier with the updated rules. And rules for making your own spells? Exquisite. Although some of the combinations are so powerful that my GM disallowed them. Dam. Ah well. Anyway, the point is that I can assure you that if you're playing a magic user in Shadowrun 3rd Edition, you'll want, nay, you'll NEED, this book. Get it. Now! Enjoy!


5 out of 5 stars An Excellent Sourcebook   January 14, 2000
John (west Lafayette, Indiana, US)
Looks like FASA got their act together for this book and really gave what both players and GM's can use. The background information is clear and concise, the game effects are balanced and well-thought-out, and the new rules enhance the depth of the game. Clearly worth the money.


5 out of 5 stars A first-rate must-have supplement for Shadowrun 3rd Ed.   July 11, 1999
Patrick Goodman (remo@arn.net) (Amarillo, TX)
8 out of 9 found this review helpful

Magic in the Shadows, while long overdue, is most definitely worth the wait. It's a little dry in places, but anything with this much information and rules clarification is going to have that problem. Overall, the book is well worth cover price because of its excellent organization and clear writing. Shadowrun's magic system needed a major overhaul, and this does the trick beautifully. An absolute must-have for anyone, player or GM, who deals with magic in Shadowrun Third Edition.

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Magic in the Shadows (Shadowrun RPG) by Fasa Corporatio
18 Dec 2008 at 6:16pm
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