| Fields of Fire (Shadowrun, No. 7114) |  | Author: Tom Dowd Publisher: FASA Corp. Category: Book
List Price: $15.00 Buy Used: $1.73 You Save: $13.27 (88%)
New (9) Used (20) from $1.73
Rating: 10 reviews Sales Rank: 210942
Media: Paperback Pages: 112 Number Of Items: 1 Shipping Weight (lbs): 0.5 Dimensions (in): 10.7 x 8.3 x 0.2
ISBN: 1555602231 Dewey Decimal Number: 813 EAN: 9781555602239 ASIN: 1555602231
Publication Date: April 1, 1994 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: We ship right away! pages are in vg condition, cover has normal wear from use, light edge wear, small creases here and there, overall good to vg condition
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| Editorial Reviews:
Product Description The streets are a violence place, as dangerous as any battlefield. And the lessons men and women learn on those fields of fire can save their reputations - and their lives - in any combat situation. Fields of Fire is the mercenary sourcebook for Shadowrun. Information on how to act like a professional merc, and pages of new weapons, support gear, and optional combat-rules clarifications and expansions make this book something no merc, or runner, should live without. Fields of Fire is a sourcebook for Shadowrun, second edition.
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| Customer Reviews:
Outdated but Potentially Rewarding October 29, 2003 2 out of 2 found this review helpful
Fields of Fire was originally the 2nd weapons expansion for Shadowrun. It was mostly the mercenary sourcebook and was 1/3 new stuff, 1/3 new rules, and 1/3 an essay on how to be a mercenary.As of Shadowrun 3rd edition and the Cannon Companion this book is really outdated. Some the weapons and stuff in it may not even be useable under 3rd edition rules without some conversion. However, it does have 2 strong suits that I think make it worth picking up if you're into Shadowrun. First of all, the part at the beginning about what it means to be a mercenary is pretty interesting and potentially very useful as far as role playing goes. Second, there are pictures of all the gear and vehicles in the book. While the Cannon Companion *does* have listing for all of the weapons in this book (I believe) it's always nice to be able to put a picture to the item. Be warned though that some of the stuff in this can unbalance your game as most of the weapons are military and very powerful. I'd reccomend keeping it hard for your runners to get ahold of this stuff and keep it very expensive. After all, military grade hardware should not be easy to come by on the street. It's middling easy to find and you can pick it up for a decent price.
This is an awesome almanac for all Shadowrunners December 12, 1999 3 out of 3 found this review helpful
I just recently got this book and though it is a little out of date(about five years)but it is still a great book that has all the weapons, armor, vehicles, cyber and bioware etc. This book also contains a lot of helpful rules for being a full time Merc. Personally this is my favorite book mainly because it contains all of the gear and rules you could ever need. This book contains gear from SRII,Street Samurai Catolouge,and Cyber and Shadowtech.
What you have feared has arrived and is available to PCs September 19, 1999 0 out of 2 found this review helpful
When one of my players bought this book I thought that it would be a good thing but when I started to read it I was horrified at the way fasa took this book I thought that I was reading a Rifts book and that made me want to head for the hills and find shelter from the end of the world. I think that it was just a book for munchkins and I don't like the idea that shadowrun is moving to the more power less roleplaying end of the spectrum.
some great new equipment July 25, 1999 Although the stuff in here may be a little to powerful every runner needs at least some action packed runs these things really help mercs and sams get some extra punch and the new rules are good. Just use whatever you like and ignore what you don't
Big Guns! June 18, 1999 I wouldn't want anything in this book pointed at my player character.Can we please do something a little more subtle than throwing Insect Spirit Queens, Force 20 Free Spirits, and Juggernauts at the PCs in direct combat? I know if I went up against a Juggernaut, I'd at least want a tank, and tanks are way beyond Shadowrun's game mechanic limits; the lesser (but not by much) weapons found in this book, although pretty cool, do not belong in either PC or Corporate hands. If a Corporation finds itself deploying this sort of stuff its bottom line would sink overnight.
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