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Shadowrun Augmentation |  | Author: Catalyst Game Labs Brand: Shadowrun Category: Book
List Price: $34.99 Buy New: $22.53 as of 7/31/2010 12:56 CDT details You Save: $12.46 (36%)
New (19) Used (10) from $22.29
Seller: BooKnackrh Rating: 6 reviews Sales Rank: 191014
Media: Hardcover Pages: 176 Number Of Items: 1 Shipping Weight (lbs): 1.4 Dimensions (in): 11 x 8.6 x 0.6
MPN: 26002 ISBN: 0979204771 Dewey Decimal Number: 793 EAN: 9780979204777 ASIN: 0979204771
Publication Date: November 21, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | Shadowrun Augmentation Role Playing Game RPG 4th Edition |
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| Editorial Reviews:
Product Description Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants--including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of biotech: bio-drones, cybermancy, and full-body cyborgs. Augmentation contains everything players and gamemasters need for implants and body modification in Shadowrun.
CONTENTS: NA
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| Customer Reviews: Chrome vs Meat May 17, 2010 J. Garrett (IL, USA) So far, I have been a fan of the 4th edition of Shadowrun, and this book only improves my opinion of the game. If you are wanting to play a character who Chromes themselves out (ie: uses mechanical augmentation, cybernetics) then this book is for you. Not into Chrome? Prefer flesh? No problem, this book has bioware covered too. Lots of new information about how such things are viewed in the world. Lots of new ways to customize your characters. Great fiction (as expected in an SR book). Well worth it, I cannot recommend it enough for Shadowrun players.
Not bad February 12, 2010 Avatar (Mesa, AZ United States) This has a few nice positive qualities to take the sting out of implants. It also has some gene augmentation stuff to make a runner more buff. It has a new pieces of wear that are nice, but nothing that's a must have. It's merely a good source of new ideas in the vein of implants.
Truly a 'core rulebook' August 20, 2009 Matthew Cairns 2 out of 2 found this review helpful
Augmentation is an interesting read and offers alot more goodies. The extra rules sections are probably unnecessary unless your group is particularly fond of micromnanagement. But the book is well set out and provides plenty of material for GM and players alike. The pages are paper, making them easy to damage and the cover art is simply horrible, but the content is worth the price.
Intriguing yet Plausible April 18, 2009 J. Zhou (McLean, VA USA) 4 out of 4 found this review helpful
This book offers a very comprehensive review of the body modification technology in the Shadowrun setting. The information is well indexed with logically set up tables and rules, and comes with very interesting fiction and explanation of the pseudoscience and cultural reaction behind each modification/augmentation option in the world.
From science fiction tropes such as mechanical eyes and cyborgs to esoteric ideas such as genetically modified symbiotes that can be placed in humans, the book extrapolates the practical applications of various cutting-edge technologies being developed today with enough scientific explanation to not strain credulity and enough fluff to avoid a mental meltdown.
Good addition February 21, 2009 M. Ghigliotty 0 out of 1 found this review helpful
This book offers quite a few more options as far as upgrading ones characters with bio or cyberware. This book also goes more in depth into the symbiotes and what they can do.
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