Shadowrun Augmentation

Shadowrun AugmentationAuthor: Catalyst Game Labs
Brand: Shadowrun
Category: Book

List Price: $34.99
Buy New: $22.53
as of 7/31/2010 12:56 CDT details
You Save: $12.46 (36%)

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New (19) Used (10) from $22.29

Seller: BooKnackrh
Rating: 5.0 out of 5 stars 6 reviews
Sales Rank: 191014

Media: Hardcover
Pages: 176
Number Of Items: 1
Shipping Weight (lbs): 1.4
Dimensions (in): 11 x 8.6 x 0.6

MPN: 26002
ISBN: 0979204771
Dewey Decimal Number: 793
EAN: 9780979204777
ASIN: 0979204771

Publication Date: November 21, 2007
Availability: Usually ships in 1-2 business days

Features:
  • Shadowrun Augmentation Role Playing Game RPG 4th Edition

Editorial Reviews:

Product Description
Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants--including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of biotech: bio-drones, cybermancy, and full-body cyborgs. Augmentation contains everything players and gamemasters need for implants and body modification in Shadowrun.


CONTENTS: NA



Customer Reviews:
5 out of 5 stars Chrome vs Meat   May 17, 2010
J. Garrett (IL, USA)
So far, I have been a fan of the 4th edition of Shadowrun, and this book only improves my opinion of the game. If you are wanting to play a character who Chromes themselves out (ie: uses mechanical augmentation, cybernetics) then this book is for you. Not into Chrome? Prefer flesh? No problem, this book has bioware covered too. Lots of new information about how such things are viewed in the world. Lots of new ways to customize your characters. Great fiction (as expected in an SR book). Well worth it, I cannot recommend it enough for Shadowrun players.


4 out of 5 stars Not bad   February 12, 2010
Avatar (Mesa, AZ United States)
This has a few nice positive qualities to take the sting out of implants. It also has some gene augmentation stuff to make a runner more buff. It has a new pieces of wear that are nice, but nothing that's a must have. It's merely a good source of new ideas in the vein of implants.


5 out of 5 stars Truly a 'core rulebook'   August 20, 2009
Matthew Cairns
2 out of 2 found this review helpful

Augmentation is an interesting read and offers alot more goodies. The extra rules sections are probably unnecessary unless your group is particularly fond of micromnanagement. But the book is well set out and provides plenty of material for GM and players alike. The pages are paper, making them easy to damage and the cover art is simply horrible, but the content is worth the price.


5 out of 5 stars Intriguing yet Plausible   April 18, 2009
J. Zhou (McLean, VA USA)
4 out of 4 found this review helpful

This book offers a very comprehensive review of the body modification technology in the Shadowrun setting. The information is well indexed with logically set up tables and rules, and comes with very interesting fiction and explanation of the pseudoscience and cultural reaction behind each modification/augmentation option in the world.

From science fiction tropes such as mechanical eyes and cyborgs to esoteric ideas such as genetically modified symbiotes that can be placed in humans, the book extrapolates the practical applications of various cutting-edge technologies being developed today with enough scientific explanation to not strain credulity and enough fluff to avoid a mental meltdown.



5 out of 5 stars Good addition   February 21, 2009
M. Ghigliotty
0 out of 1 found this review helpful

This book offers quite a few more options as far as upgrading ones characters with bio or cyberware. This book also goes more in depth into the symbiotes and what they can do.

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