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Galaxy of Intrigue: A Star Wars Roleplaying Game Supplement |  | Authors: Rodney Thompson, Eric Cagle, Gary Astleford Brand: Wizards of the Coast Category: Book
List Price: $39.95 Buy New: $24.99 as of 7/31/2010 12:37 CDT details You Save: $14.96 (37%)
New (16) Used (7) from $24.98
Seller: kingofgamesdvds Rating: 5 reviews Sales Rank: 348381
Media: Hardcover Pages: 224 Number Of Items: 1 Shipping Weight (lbs): 1.6 Dimensions (in): 9.1 x 9.1 x 0.6
MPN: 25097 ISBN: 0786954000 Dewey Decimal Number: 793 EAN: 9780786954001 ASIN: 0786954000
Publication Date: January 19, 2010 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description WOC25097 Galaxy of Intrigue Hardcover Star Wars RPG by Wizards of the Coast The Star Wars galaxy is rife with treachery and intrigue, from the machinations of Darth Sidious and the Bothan SpyNet to the secret agendas of the Rebel Alliance and the Empire. This sourcebook for the Star Wars roleplaying game provides new options and gear for nobles and other sly-minded characters, as well as a host of adventure hooks and campaign seeds that can be used to inject elements of intrigue into campaigns of all eras.
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| Customer Reviews: a nice addition April 19, 2010 Scott D. Gillilan 0 out of 2 found this review helpful
I thought this book was well done, and makes a good addition to the saga edition collection.
saga ed intrigue April 1, 2010 William A. Mayer (Kentucky) Really good information on new feats, skill uses, new weapons and starships. It also has generic adventure hooks if you are running on the fly.
Excellent addition to an already solid line March 7, 2010 Art Vandelay (Portland, OR United States) 1 out of 1 found this review helpful
Galaxy of Intrigue is yet another solid supplement for the Star Wars Sage RPG, introducing the mechanic of skill challenges like in D&D 4e, using a series of skill rolls and roleplay to perform a task that wouldn't normally take just a single roll. In my opinion it's a great mechanic that melds dice rolling with the encouragement to roleplay your character and stress their abilities.
The usual assortment or additional species, equipment, droids, and ships are backed by a series of ready-to-run encounters, plot hooks, and campaign jump points.
Get it while you can, Wizards of the Coast has dropped the Lucasfilm license and the entire line will be out of print and off shelves before long. Ships of the Galaxy and Knights of the Old Republic are fetching upwards of $70 on Ebay!
Is this book a joke? January 24, 2010 cmyth (Albany, Oregon United States) 7 out of 21 found this review helpful
After some of the fantastic volumes that have been released for the Star Wars RPG, I am stunned to have seen this one. There is virtually nothing of value in this entire book. Its filled mostly with stupid little mini-encounters that anyone with half a brain could do themselves. I can't believe they released this. I am stunned. Do NOT purchase this volume or you WILL regret it.
Awesome January 23, 2010 Christopher M. Fulton (Streator, IL United States) 3 out of 9 found this review helpful
Great addition to the RPG. Even if you've been doing this in your campaigns anyway, adding the intrigue and whatnot, pick this up. There's new nuggets to add in, by way of talents, planets, etc. Can't wait to incorporate some of this new info into the next campaign.
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