Jedi Academy Training Manual (Star Wars Roleplaying Game)

Jedi Academy Training Manual (Star Wars Roleplaying Game)

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Author: Rodney Thompson
Brand: Wizards of the Coast
Category: Book

List Price: $34.95
Buy New: $31.49
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Seller: kingofgamesdvds
Rating: 3.5 out of 5 stars 10 reviews
Sales Rank: 256275

Media: Hardcover
Pages: 160
Number Of Items: 1
Shipping Weight (lbs): 1.3
Dimensions (in): 9.1 x 9.1 x 0.6

MPN: 2501272
ISBN: 0786951834
Dewey Decimal Number: 793
EAN: 9780786951833
ASIN: 0786951834

Publication Date: May 19, 2009
Availability: Usually ships in 1-2 business days

Features:
  • All-new Force powers, talents, feats, and other new mechanics designed to enhance Force-sensitive ch
  • A close look at the heroes and enemies of the Jedi Order throughout the Star Wars saga

Editorial Reviews:

Product Description
NEW from Star Wars Roleplaying Games - Jedi Academy Training Manual, the ultimate guide to Jedi secrets from all eras of the Star Wars saga. Delve into the world of the Jedi, from the earliest days of the Old Republic and the Dark Times, to fall of the Galactic Empire and the reemergence of the Jedi Order. Never before has there been a more exciting Jedi Manual for the ultimate Star Wars fan!

- All-new Force powers, talents, feats, and other new mechanics designed to enhance Force-sensitive characters
- An extensive lightsaber customization system
- A close look at the heroes and enemies of the Jedi Order throughout the Star Wars saga



Customer Reviews:
2 out of 5 stars Largely non-helpful fiddly bits for your miniatures gaming   December 4, 2009
Nate R (San Jose, California)
1 out of 4 found this review helpful

This book is successful in bringing more fiddly rules for your Jedi miniatures powergaming with some RPG elements... but for those who have past Jedi/Sith material from the prior Star Wars D20 rulesets, this book is mostly a condensed (in a bad way) version of what has been done before. It does not significantly advance the Jedi to Saga Edition. Rather, it mucks up the works with a whole host of new powers that may imbalance your Jedi player characters.

What I like about Saga Edition is the cleanliness & more accessible nature of the ruleset, but this was a significant step backwards. Even for a Jedi-based game, I would not use the rules in this book. There are simply too many bad ideas grafted onto the Saga Edition rules.

If you are interested in Jedi roleplaying, then get your hands on the Old Republic sourcebook, which places your Jedi into a more interesting era for melodramatic roles... you really don't need this book at all. If you are interested in Jedi miniatures chopping up every other miniatures, then this might be a good purchase for you.
Knights of the Old Republic Campaign Guide (Star Wars Roleplaying Game)



1 out of 5 stars Unbalancing   November 18, 2009
catsbell (Iowa, USA)
2 out of 3 found this review helpful

Loaded with plenty of unbalancing powers, regimens and extra uses of skills and talents with very few prerequisites and especially powerful even at very low levels this book will trivialize your non-jedi player characters.

I understand the mystique of the game is the option/ability to play as a Jedi but GM's beware the malcontent this book will cause to those not wanting to be shoehorned into a Jedi/Sith PC.



5 out of 5 stars Cover Art   September 12, 2009
Lupin
3 out of 4 found this review helpful

There are plenty of other reviews that cover the contents, so what I want to mention is the cover itself.

The image here on amazon may be concept art for the cover, as the actual cover of this book is in full color. The painting is similar, featuring many common elements, such as a temple structure in the background, a cityscape or Death Star surface below it, and characters like Luke Skywalker, Obi-wan Kenobi, and Mara Jade. The finalized, full color cover art is great looking, just be aware that the picture shown on Amazon isn't what the actual book looks like. Perhaps there are other copies of it floating around with the black and white cover, but my copy (bought through amazon), as well as the ones I've seen in my local gaming stores, all have the full color art.

Recommended for any Star Wars campaign where you're dealing with force users, but there is still information, characters, creatures, technology, and locations that would be useful in a non-force campaign.



5 out of 5 stars Excellent Book for Jedi or Sith   July 1, 2009
M. Weech (Florida)
5 out of 5 found this review helpful

This is book is perfect for those who are playing force users. It is obviously not for someone who is not a Jedi or the like.

The part I found the most impressive was the new Techniques and Force Powers. There are dozens of new Force Techniques for Jedi Knight level characters that enable them to capitalize on a combat form they may have chosen in the their first Jedi Knight level. These new Techniques allow some pretty fancy moves in combat and they are even more powerful if you have a specific fighting style. The new Force Powers are amazing as well. There are quite a few that I had just had to have for my character.

The book also expounds greatly on other Force using traditions other than the Jedi and Sith (though there is plenty on them too). There is also a chapter filled with characters from the movies and expanded universe like Corran Horn, all your favorites from Tales of the Jedi(the Qel-Dromas, Arca, Nomi Sunrider etc), a level 20 Jedi Grand Master Luke Skywalker, and even computer game hero Kyle Katarn. The bad guys get a chapter which includes a lot of EU guys and a section of Sith monsters.

The equipment section is lacking a bit, but that only makes sense I think. There are only so many types of lightsabers out there(there are about a dozen in this book though. The best equipment is the exhaustive list of lightsaber crystals.

There are no new prestige classes which I found a little odd.

There is gazetteer section like in the other books with places like Yavin 4, Ruusan, Dantooine, Ossus, Dxun, and Korriban.

Now, to address some of the complaints listed in other reviews. Someone was complaining about it being light. Well, the same person would probably complain about filler if it was too heavy. The 160 pages are packed all with good stuff that a DM or player can use. And, to it not being a stand-alone campaign setting like KotOR; it's not meant to be. It's essentially the Complete Jedi book (like the Complete Mage or Complete Divine DnD books). It's meant to help specialize a class and really make a unique character. Though, I most certainly agree with going to a store first looking through it to see if you want/need it. That's just smart shopping.

In short, it is a great book for anyone who wants to have beyond a core rule book Jedi! It is wonderful for players who want something special or for DMs who want some interesting enemies, allies, and settings for the players.



4 out of 5 stars Must have for a Jedi or Sith character player   June 28, 2009
Tralus
The wealth of knowledge in this book is a must have for someone who plays either a Jedi or Sith character. Force powers, philosophy, train, and styles are covered. It also covers lightsaber construction, different crystals and different types of lightsabers as well.

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