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Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) |  | Authors: Wizards RPG Team, David Noonan, Robert J. Schwalb, Chris Sims Brand: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $13.70 as of 7/31/2010 12:46 CDT details You Save: $16.25 (54%)
New (46) Used (21) from $10.88
Seller: frank-and-betty Rating: 24 reviews Sales Rank: 52540
Media: Hardcover Pages: 160 Number Of Items: 1 Shipping Weight (lbs): 1.5 Dimensions (in): 11 x 8.4 x 0.5
MPN: 2178972 ISBN: 0786949813 Dewey Decimal Number: 793 EAN: 9780786949816 ASIN: 0786949813
Publication Date: November 18, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Manufacturer: Wizards of the Coast / Hasbro |
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| Editorial Reviews:
Product Description WOC2178972 Martial Power Dungeons & Dragons 4th Edition Role Playing Game RPG by Wizards of the Coast
Martial Power Dungeons & Dragons 4th Edition Role Playing Game RPG by Wizards of the Coast New options for fighters, rangers, rogues, and warlords.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
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| Customer Reviews: Just barley useful. I want my $11 bucks back. lol April 12, 2010 Morgan Hubbart 1 out of 1 found this review helpful
PRO'S; The expanded feats are a good addition to my limited selection with just PHB. The Rangers "beastmaster" build. I found it very balanced and awesome that they have animal companion for 4th edition. The Fighter gets a few new builds the "Battlerager" and "Tempest Fighter" the concepts of both are cool.
CON'S; While there are new fighter builds neither help the once feared fighter (in 3.5) kick a** and take names! Infact; it's the opposite, both the newly offered fighter builds weaken your defense. The Rouge gained NOTHING from this book beyond new feats that is worth squat. The warload gets some new ability's, but they all feel like the same old, same old.
Other Thoughts; I get the feeling allot of what this book offers was held back for just this expansion, I'm guessing that all the expansion books are likely going to be like this one. However it does have overall good content for the ranger. I would suggest to anyone to not buy this book and stick to the player"s handbook 1, 2 and 3.
A+++++ Service February 6, 2010 Stephan A. Kannarr 0 out of 2 found this review helpful
The delivery of this item was extremely fast and the item came in perfect condition!
Excellent Supplement November 10, 2009 Matthew James (APO, AE United States) 1 out of 2 found this review helpful
This book continues to be of great value to me. I recommend it for anyone looking to find great new options for their characters.
Martial Power Suppliment May 27, 2009 Kenneth Gean (Camarillo, CA USA) This book is just a suppliment to the combat aspect of d&d. In the 159 pages it contains new powers and paragon paths for all the martial classes; (i.e.) Rouge, fighter, ranger, warlord. It also gives new build options for the classes. New feats are incuded in the back for all the Players Handbook one races and classes that are meant for martial classes but includes Genasi and Drow from the Forgotten Realmes book.
Over all the book is small and only gets used when leveling or creating a character, but the powers, paths, and feats are much beatter than that of the Players Handbook.
Hold off April 8, 2009 Totoro500 (California) 6 out of 26 found this review helpful
I bought this book before I fully realized what an awful system 4e is. I highly recommend that you just play with the core books for a while until you are comfortable with the combat rules. Then you may realize that the system is not (or perhaps is) for you. Everyone in my gaming group has sold their 4e books. I was the only one foolish enough to buy this book, trying beyond reason to *like* the new system, before realizing we were just playing a game of Advanced D&D Miniatures.
I should say that the reason I think 4e is awful is because I'm looking for something a little more immersive. It was actually fun for a short time because the combat system was interesting. If you liked DDM, I have no doubt that this will be a good book for you. As a roleplayer, it just wasn't my thing.
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