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Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) |  | Authors: Wizards RPG Team, David Noonan, Robert J. Schwalb, Chris Sims Publisher: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $9.50 as of 3/10/2010 09:14 CST details You Save: $20.45 (68%)
New (36) Used (19) from $7.98
Seller: Premier Comics Rating: 23 reviews Sales Rank: 11224
Media: Hardcover Pages: 160 Number Of Items: 1 Shipping Weight (lbs): 1.5 Dimensions (in): 11 x 8.4 x 0.5
ISBN: 0786949813 Dewey Decimal Number: 793 EAN: 9780786949816 ASIN: 0786949813
Publication Date: November 18, 2008 Availability: Usually ships in 1-2 business days
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Product Description New options for fighters, rangers, rogues, and warlords.
This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.
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| Customer Reviews: A+++++ Service February 6, 2010 Stephan A. Kannarr The delivery of this item was extremely fast and the item came in perfect condition!
Excellent Supplement November 10, 2009 Matthew James (APO, AE United States) 1 out of 1 found this review helpful
This book continues to be of great value to me. I recommend it for anyone looking to find great new options for their characters.
Martial Power Suppliment May 27, 2009 Kenneth Gean (Camarillo, CA USA) This book is just a suppliment to the combat aspect of d&d. In the 159 pages it contains new powers and paragon paths for all the martial classes; (i.e.) Rouge, fighter, ranger, warlord. It also gives new build options for the classes. New feats are incuded in the back for all the Players Handbook one races and classes that are meant for martial classes but includes Genasi and Drow from the Forgotten Realmes book.
Over all the book is small and only gets used when leveling or creating a character, but the powers, paths, and feats are much beatter than that of the Players Handbook.
Hold off April 8, 2009 Totoro500 (California) 5 out of 23 found this review helpful
I bought this book before I fully realized what an awful system 4e is. I highly recommend that you just play with the core books for a while until you are comfortable with the combat rules. Then you may realize that the system is not (or perhaps is) for you. Everyone in my gaming group has sold their 4e books. I was the only one foolish enough to buy this book, trying beyond reason to *like* the new system, before realizing we were just playing a game of Advanced D&D Miniatures.
I should say that the reason I think 4e is awful is because I'm looking for something a little more immersive. It was actually fun for a short time because the combat system was interesting. If you liked DDM, I have no doubt that this will be a good book for you. As a roleplayer, it just wasn't my thing.
filler free book-o-options March 9, 2009 James D. Mcalear 11 out of 13 found this review helpful
Look I'm not gonna lie to you people. I bought this book for pure crunchy player options.
Its not that I'm a power gamer, my games are very story centric, but lets face it after 15 years of playing DnD do I really want to pay for chapters on "how do fighters/rangers/thieves fit into your game?", or reams of random premade dungeons or strongholds like in many previous class splat books?
Hell no i don't want to pay for that nonsense, and if this is the new dirrection of 4th ed I wont have to unless i want to. Frankly this fact alone is enough to give this book four stars out of shear joy of lack of filler content.
But seriously, whats in this filler free volume is actually pretty sweet to. Tons of interesting ways to set your character apart. Yes, you could always do this with roleplaying (and lord knows if you dont your missing the point), but lets face it, its always nice to have rules that help reflect/express your characters background, style, and personality.
It has a pretty large selection feats, powers, and paragon paths for all the martial characters, personal faves include the blade banshee paragon path, the pole arm based warlord path, and the coolest epic destiny ever-the godhunter. I was a bit let down by the beast companion rules for rangers though, as i felt they are needlessly complex (I'm still not sure I get them lol.)
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