Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition

Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th EditionAuthor: Wizards RPG Team
Brand: Wizards of the Coast
Category: Book

List Price: $34.95
Buy New: $21.54
as of 3/10/2010 09:14 CST details
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New (37) Used (14) from $18.32

Seller: zp_books
Rating: 3.0 out of 5 stars 64 reviews
Sales Rank: 11512

Media: Hardcover
Edition: 4th
Pages: 288
Number Of Items: 1
Shipping Weight (lbs): 2.4
Dimensions (in): 10.9 x 8.4 x 0.7

ISBN: 0786948523
Dewey Decimal Number: 793.93
EAN: 9780786948529
ASIN: 0786948523

Publication Date: June 6, 2008
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9780786948529
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Editorial Reviews:

Product Description
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.


Customer Reviews:
5 out of 5 stars will use again   February 3, 2010
James Kane
I choose this company for gaming books over their competitors because they didn't charge me seperate shipping for each item I ordered, but allowed entire order to be shipped together during ordering.

I will order again from this business



1 out of 5 stars This DND in name only   August 19, 2009
W. Mayberry
1 out of 3 found this review helpful

I had drifted from Dungeons & Dragons for a few years and recently felt like coming back to the game. I purchased the Monster Manual and Monster Manual 2 thinking that it would give me a few ideas for new adventures and such. I was greatly disappointed to see that the 4th edition format was now lockstep mapbased wargaming. The artwork was nice and there were a ew new monsters, but nothing of use for placing the monster in a dungeon or anywhere else in a game unless I was using the miniatures and maps. If this is the direction the game is going WOTC would be bettter to let the game die and focus on the Star Wars RPG.


2 out of 5 stars Very few monsters   July 25, 2009
cooking lady (NY)
1 out of 4 found this review helpful

If you ever looked at the info on this book it claims to have 500+ monsters in it, this is both a lie and not a lie.

It is a lie: if you think of different monster meaning "skull lord and orc"
It is not a lie: if you think of each monster in it as different like "orc raider and orc bezerker are 2 different monsters"

That statement was made meaning the latter.

One thing upon opening it to the CR section is that you will realize that if you compare it to the 3.5 monster manual that the 4th edition book has 8 monsters to fight for brand-new heroes while the 3.5 monster manual had over 2 dozen!



5 out of 5 stars Leveled Monsters   June 1, 2009
Joseph Adams (Superior, WI USA)
0 out of 1 found this review helpful

Well first of all there's old school Orcus on the front cover. he and Tarrasque make up the most powerful monsters here, in excess of 1,000 hit points. Monsters listed here I see in real life, and i mean like almost daily basis are: spider, rat, scorpion, snake, bear, wolf, beetle, boar, crodile, ghost, dwarf, hound, human and hyena. Classic old school monsters revisted are: imp, elemental, succubus, chimera, beholder, cyclops, death knight, demon, devil, dracolich, dragon, drider, dwarf, elf, gargoyle, ghoul, giant, gnome, goblin, gorgon, griffon, hydra, kobald, zombie, vampire, umber hulk, unicorn, minotaur, mummy, nightmar, ogre, orc, phoenix, medusa, skeleton, triant and troll. Most of the real life monsters and some fantasy ones are encountered in Oblivion.


5 out of 5 stars Finally, a D&D ruleset which my little sisters not only tolerate, but enjoy!   April 7, 2009
R. McAdams (CA, USA)
3 out of 4 found this review helpful

You know what is great about the 4E rules for D&D? They made it easy, and fun, for NEW PLAYERS to get into the game. They simplified and streamlined a lot of the nit-picky stuff (which, granted, some people love), and made it easier to just jump into the game.

What this means is that I can start an impromptu game with my little sisters, and actually keep and HOLD their attention all the way through an entire gaming session of about 2 hours. That is AMAZING! They have always liked the game, and the fun of the dice rolls, etc. What they DIDN'T like, was dying (or being knocked unconscious), limited spell use, confusing power rules, and almost no low level party members being able to to HEAL!

With 4E, EVERYONE can heal with the new "healing surge" abilities. I don't know about anyone else, but my parties generally ALWAYS suffered from healing problems in their lower levels. Either because nobody was playing a cleric, or there weren't enough healing potions to go around. Mages/wizards can now cast spells whenever they please (only being able to cast magic missile once per day/rest cycle is a real bummer to a little girl who wants to play a magic casting bad-arse as her character!), and all of the powers quickly and easily divided up into "at will," "once per encounter," and, "daily" powers. Given the almost unlimited choices available in 3E and 3.5E, they would get confused, overwhelmed, and stop wanting to play. Most little girls do not want to sit down and do homework to "play."

I am a 3E and 3.5E rule set owning DM, and I am here to say that 4E is not for everyone! But, if you are like me, and are trying to get new people into D&D, give 4E a try. I am fairly certain you will enjoy running a game for those people using 4E rules. I am switching over entirely to 4E for all new games I will be running hereafter. I will be hanging on to my 3E and 3.5E books, but those will be used for campaigns for D&D veterans. ;-)

Enjoy!


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