Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Player's Handbook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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Author: David Noonan
Publisher: Wizards of the Coast
Category: Book

List Price: $34.95
Buy New: $23.04
You Save: $11.91 (34%)

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New (9) Used (14) from $15.00

Rating: 4.0 out of 5 stars 37 reviews
Sales Rank: 33483

Media: Hardcover
Pages: 244
Number Of Items: 1
Shipping Weight (lbs): 1.8
Dimensions (in): 11 x 8.4 x 0.6

ISBN: 0786939184
Dewey Decimal Number: 793
EAN: 9780786939183
ASIN: 0786939184

Publication Date: May 9, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Brand new, may have remainder mark or slight shelfware

Editorial Reviews:

Product Description
The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct follow up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.


Customer Reviews:

4 out of 5 stars Very useful ..... and really helps out the Ftr!   May 15, 2008
F. Ochs (Iowa)
Our group continues to find uses for the material in this book. Our parties Ftr loves it (as would be obvious to anyone that reviews the feats in here), and the DM is constantly using the classes and spells in here.

The new starting packages for old classes is good stuff too. Only a few easily corrected balance problems.

Good stuff.



5 out of 5 stars 4th Edition out in 2008 ... CAUTION   January 18, 2008
Trail Rider (Pangea, Earth)
0 out of 2 found this review helpful

The 4th edition of D&D is out in 2008... that'll make these books officially obsolete... I see no need to buy this book now.. if anyone you wanna play with already has this.. they'll lend it to you.. expecially if you agree to be the one in the group that gets a 4th edition book...


5 out of 5 stars A great read and a must have for   December 7, 2007
Deven M. Niles (Coralville, IA United States)
1 out of 1 found this review helpful

Much like the dungeon masters guide 2, the Players Handbook 2 (in my opinion) should've been produced first. The manual covers all kinds of logical ways for beginners to create wonderful characters and is an excellent buy for anyone who is interested in a good read along with learning the 3.5 system. Again, it's my feeling that Wizards was under pressure to publish a manual addressing game mechanics & rules right away to allow for a product to be on the shelf. The Players Handbook 2 for sure picks up for what was lost in the first manual and also contains a few more rulings (more like house rule introductions). Well worth the money and well worth the read. For any one who's never played D&D before, they should read the PHB2 first and have the first manual on hand for reference and cross comparisons.


5 out of 5 stars Nice complement   August 15, 2007
R. U. FERREIRA (Brasilia, Brazil)
0 out of 1 found this review helpful

This book is a very nice complement for creating your D&D character, specially for the new feats.


5 out of 5 stars A Risk Worth Taking   June 28, 2007
Lazenca (Pittsburgh, PA)
2 out of 3 found this review helpful

When I originally heard about this book, I was worried. I thought about how poorly they made Dungeon Master's Guide 2. However, this book turned out great! They added some great new classes and prestige classes. They really add to the game.

One thing that's really nice is that it's not needed, but it just adds a couple new dimensions to the game.

I will admit that I'm a sucker for more options and variant rules, so you should check this book out before you buy it. You might not think some of the additions are worth it.


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