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Monster Manual: Core Rulebook III (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) | 
enlarge | Publisher: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $20.79 You Save: $9.16 (31%)
New (8) Used (17) from $13.86
Rating: 38 reviews Sales Rank: 15956
Media: Hardcover Pages: 320 Number Of Items: 1 Shipping Weight (lbs): 2.6 Dimensions (in): 11 x 8.4 x 0.8
ISBN: 078692893X Dewey Decimal Number: 793.93 EAN: 9780786928934 ASIN: 078692893X
Publication Date: July 18, 2003 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Shipping: International shipping available Condition: Brand new, may have remainder mark or slight shelfware
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| Editorial Reviews:
Product Description
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
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| Customer Reviews:
Monster Manual review for dog-eared used books October 3, 2008 Dean Gootee 0 out of 1 found this review helpful
The product came in the specified condition. A little beat up, etc. but all the pages are there, it works.
Monster Manual September 8, 2008 Travel Agent (Florida) The drawings are a little cartoonish...but still a great book. Now I just have to find some Die Hard D&D players.
Monster Manual: A must for any Dungeon Master July 19, 2008 TheFridgeNinja I recently set up a Dungeons and Dragons group and I was having a bit of trouble coming up with different creatures (as far as what their stats should be and what type of attacks/spells different creatures have). The Monster Manual lists several different creatures and any stat that you will need to fight them. It has everything from how they attack to how strong they are (challenge rating). Definitely an invaluable source for Dungeon Masters who are starting out or even seasoned Dungeon Masters. It also teaches you how to eventually make your own creatures or characters so that you don't even need the book anymore.
A must have. April 11, 2008 Happy Camper As one of the core books for D&D 3.5 this a must for DM's and players. The only reason I don't give the book 5 stars is because there should have been a better index and the few typos should have been fixed after the 1st printing. But, to have the iconic monsters to use or study in you're 3.5 campaign you have to have this book. Buy it now! heh :)
Did someone ask for monsters? December 8, 2007 Charlie Brooks (Vermont) The Monster Manual provides hundreds of monsters, ranging from classic fantasy standbys such as orcs and goblins to downright bizarre creatures such as the digester and rust monster. For someone who plans on running a game of Dungeons & Dragons, it is an essential collection of some of the best monsters in the game. While the revision of the 3rd edition D&D rules was poorly received due to its release only a few years after the original 3rd edition core books, the Monster Manual is definitely an improvement over the original. That's not to say that the original was lacking, but the revision provides more monsters, more templates, and an overall better layout than its predecessor. More creatures equal more mayhem, which equals more fun in most D&D games. With so many monsters, one can play D&D for years without exhausting all of the options available in the core books alone. Like the other 3.5 core books, however, the Monster Manual does have its share of weaknesses. Specifically, the rules for improving and advancing monsters are not very well presented, making altering a monster more of a process of guesstimation than anything else. Also, unlike the excellent Monstrous Manual of 2nd edition, this volume contains very little on the way of ecology or personality for the monsters. We don't know how a beholder or a displacer beast acts when they are on their own without adventurers harassing them. Instead, each monster is essentially a piece of art with some combat statistics next to it. True, that's probably most of what you'll need in a D&D game, but it would be useful to have some information for gamers whose role-playing desires extend beyond combat. Overall, the Monster Manual is the essential tome of critters both malevolent and benign for your D&D game. Despite its warts, it is an improvement over the 3rd edition monster book, and provides enough information on its own to keep adventuring groups everywhere busy for quite a while.
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