Tales Of Symphonia: Dawn of the New World | 
| From: Namco Category: Video Games
List Price: $29.99 Buy New: $20.97 as of 9/5/2010 23:18 CDT details You Save: $9.02 (30%)
New (22) Used (12) Collectible (1) from $20.97
Seller: 1Busyman's Inc. Rating: 47 reviews Sales Rank: 1890
Platform: Nintendo Wii Genre: adventure_games ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Operating System: Nintendo Wii Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 80008 Model: 80008 UPC: 722674800082 EAN: 0722674800082 ASIN: B0015HZLVK
Publication Date: November 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Classic Tales - Return to the world of Tales of Symphonia and discover the aftermath of the merging of the two worlds | | • | Over 200 unique monsters - Capture, collect, and feed monsters as they grow, gain experience and even evolve into completely new, more powerful beasts | | • | Enhanced for the Wii - Environments, characters and effects look better than ever | | • | Evolved Battle System - The Tales RPG trademark real-time battle system returns with an all-new free run system, dynamic unison attacks and a strategic elemental system | | • | It’s your Party - Customize the party with unlimited combinations of monsters and characters throughout the adventure. A decade of Tales - Celebrating the Tales 10 year anniversary in North America. |
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| Editorial Reviews:
Product Description Set two years after the events of Tales of Symphonia for the Nintendo GameCube, Dawn of the New World follows the journey of two new young heroes, Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters. Dawn of the New World introduces a new monster recruitment feature in which you can capture more than 200 unique enemies and train them to actively participate in battle. You can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets you move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth.
A decade of Tales - Celebrating the Tales 10 year anniversary in North America
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| Customer Reviews: A Tragic Failure May 23, 2010 Jermaine Turner (Youngstown, OH USA) 1 out of 2 found this review helpful
Well if you enjoy the gamecube version, then your in for a bad experience.
Good: a monster raising system, a new skill system, theres a free move button, and the characters have special attacks now.
Bad: the graphics are a bad downgrade yet its on a next gen console, visually unpleasing, the battle system is stiff, every attack sounds like your hitting a cardboard box, the main characters moves are bad and almost non-linkable, as well as theres a huge delay after each attack so the enemies can hit back, the voice actors are way off (get ready to hear ichigo swinging a sword around), no adventure field very disappointing, only two characters to play as, the whole main focus is on monster raising.
Tales...Good for the Soul. May 7, 2010 Danielle A. Taylor I played the first Tales of Symphonia with my husband and found the play and the story to be one of the best I've played so far. We always look for video games we can play together, and upon finding that a sequel had been made to the first, we decided to try it out as well.
It has many good points. The play is very similar to the first, with a lot of the attacks being the same and the player set-up the same. Instead of a Unison Attack where all members converge into one massive hit, characters are given special attacks that can be achieved when a bar at the bottom is full. The Wonder Chef makes his appearance again in this game, but not as often and the recipes don't heal your party. Instead, they strengthen monsters that you ally yourself with along the way.
Some frustrating points of the game were the fact that only one person can play for about the first hour or so of the game. The story doesn't allow for it. Also, when people leave--even for just a little while it takes that character out of the party and resets the character's attacks to auto mode.
Even so, I really enjoyed the play of this game and would recommend it entirely. The graphics and the cut scenes are better and even fully voiced as opposed to its predecessor that only voiced certain parts, especially not the random cut scenes.
It's good. Try it.
Pretty Good RPG March 30, 2010 Roque Rios (NJ USA) Not that far into it, but it stacks fairly well against its predecessor. One problem I have with it is insanely strange pacing in difficulty of boss fights. I found out it was because your party's healer's AI is totally retarded. I switched to her and just spamcasted heals and can win more boss fights much better.
Other negative would be some voice acting beefs. i like the new chicks voice, but Lloyd's got a different voice actor. Also, the main character's voice is literally identical to Ichigo's in the English dub for Bleach (same voice actor).
it fits well though.
Overall, good game. Introduces old characters like superstars, but they have level caps and you can't change their gear. They're also temporary so.... Don't expect it to be TOS 1.5. Its a different game in the same universe.
Very enjoyable and quite addictive. March 19, 2010 Xelsae Calmese (Buffalo, NY, USA) I've always been a big fan of "The Tales" series of video games.
My favorite was Tales of Symphonia; and now it's Tales of Symphonia 2.
I absolutely love how they've got most of the scripts of the game voiced, and how the graphics are better than the first. I found the fights more enjoyable; and actually a bit more exciting in this game as well.
There are a lot of clips in the game - which I enjoyed, actually. I wish there were a little more of those.
The only thing I really find myself a bit.. unhappy about, was that it seemed to go by so fast. I wish it had been a longer of a game, but even though it went by quickly, the game was awesome and I'm very happy I decided to get it.
Don't Expect Much March 5, 2010 Paradox (USA) 1 out of 2 found this review helpful
Tales of Symphonia: Dawn of the New World is one of those games you know the game producers had tried to make it well...but failed spectacularly. Now don't get me wrong, the game has it's "ok" factors (bringing everyone's Mystic Arts back was nice for the US players...but all of them were lacking too much to truly be good Mystic Arts), but the game could have been better. Much better. If you're assuming the game will be great because it has "Tales of Symphonia" in it (which was a awesome RPG game mind you), prepare to be disappointed. There's a reason they didn't place a "2" alongside Tales of Symphonia. This is merely a spin-off in the Symphonian universe. And will feel like a spin-off the entire game.
The music was great, although more than half of them were remixes of the first game music, and the game play was overall solid, the game won't freeze on you mid battle or anything like that. Although expect heavy redunancy, because the characters all decided to have a "broken record" complex and repeat their ending battle quotes over and over and over again. And when they don't (the original cast repeats stuff in the first game)the acting they place into it could have been given to a rock with much better results. The game feels pointless to have on the Wii, with you using it as if it were a Game cube controller the entire game with little pathetic plot "mini-games" that just made you want to scream in frustration upon seeing them. The graphics are a bit better than the first game, but not by much, with some of the overall designs(you can see "dead" people in the game trapped in between house walls with no one none the wiser) leaving much to be desired. The animated skits were a great improvement to the first one, although in some you could tell the actors didn't put much heart into their characters, with many many overly pointless ones, particularly skits that tell you what just happened plot-wise, and no one (the characters) not really knowing anything about said plot development and feel they must tell everyone else so.
To me, a RPG (and especially a Tales RPG which focuses on character development and "coming of age") can only be good with decent characters and a good plot, both in which this game isn't all that great in. The main character, Emil, is a pansy, a weak little character with super low self-esteem compared to his counterparts in the Tales series...but he improves...a little bit. Not much of a "change" for me that showed his true progress, ignoring his Ratatosk issues and Lloyd hater issues completely. It made me sad to see his better half (you'll know who I'm talking about if you play) disappear in such a sad fashion. The other female main, Marta...is a nicer version of a rabid fangirl. Pushy, obsessive, oblivious to Emil's "faults", and talks about how perfect they (meaning Emil and Marta) would be together...THE ENTIRE GAME. In the sense of lackluster character development they're perfect for each other.
All of the original cast does come back to play with you...but their overall screentime is practically worthless and hold little to the story (except Lloyd), and their some of their voice acting leaves much to be desired. In fact the way the game was written you didn't really need any of them for a long time, and the way they were portrayed almost made you glad to see them leave...if they didn't leave you with Marta and Emil, the only HUMAN characters your party for the majority of the game. Monsters do come into play this game..but it also feels just as "tacted-on" as the original cast was (except Kratos, who wasn't physically in the game). For some reason cooking for everyone changed into cooking only for the monsters (although somehow everyone gets food) but you can only do so with the Katz, yet another seemingly pointless attempt to give them screentime. It's a nice spin for the franchise, but it would have been better if it was truly thought out. The plot is obsessively slow in the beginning, almost to the point I wanted to throw my Wiimote after 4 hours of the party STILL NOT HAVING A GENUINE GOAL for themselves. Even when the plot "picks up" you're still left in the wish for something better, everything was obvious long before it was revealed. And I had such high hopes for this game!
If you never played a RPG before, or don't really care for plot or redundancy this game this a ok buy, but don't use it as a marking point for all Tales games, because THERE ARE MUCH BETTER ONES. If you played the first game and hope to see the greatness of it carried over, prepare to cry, because little is carried over, and it's just a massive disappointment for the time we had to wait to see it.
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