White Knight Chronicles International Edition | 
| From: Sony Computer Entertainment Category: Video Games
List Price: $59.99 Buy Used: $23.46 as of 9/5/2010 23:49 CDT details You Save: $36.53 (61%)
New (38) Used (22) from $23.46
Seller: mistermoney-hq Rating: 60 reviews Sales Rank: 944
Platform: PlayStation 3 Genre: role_playing_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 12 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 0.3 Dimensions (in): 6.7 x 5.2 x 0.6 Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!
MPN: 98146 Model: 98146 UPC: 711719814627 EAN: 0711719814627 ASIN: B000ZK695U
Publication Date: February 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | Online multiplayer communication features including voice chat, live talk allowing characters to have side conversations, camera functionality via Crystal Camera and the online GeoNet portal. | | • | Devastating transformation abilities allowing players to change into the giant White Knight, gaining the ability to challenge large enemies, as well as troops of soldiers throughout the adventure. | | • | An accessible turn-based combat system allowing the player to control and optimize the attacks and abilities of a four character quest, including a fully customizable avatar character. | | • | 50+ exclusive disc based online side quests allowing you to quest cooperatively with up to 3 other players to gain extra gear and experience. Additional quests will be available in the future. | | • | Georama lobby creation functionality allowing the building of a persistent online village usable as an multiplayer game lobby, or as a location for others to visit and/or marketplace for in-game items. |
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Product Description White Knight Chronicles PS3
Amazon.com Product Description
White Knight Chronicles International Edition is a Japanese RPG (role-playing game) which allows players to explore an expansive and exciting world of turn-based combat, adventure and comradery A PlayStation 3 exclusive, it was created by noted Japanese RPG game developer Level-5 and features both single player and online multiplayer action, the awesome power to assume the shape of the White Knight, the ability to build a persistent online town/lobby, communication via online blogs, message boards and quest logs, voice chat and beautiful game environments.  Unleash the power of the White Knight. View larger. |  Character customization options. View larger. |  An accessible turn-based battle system. View larger. |  Exciting RPG action with 4-player online support. View larger. | Story The story of White Knight Chronicles is set in the fictional Kingdom of Balandor and follows the adventures of a boy named Leonard who realizes his role in a drama started thousands of years in the past. Working in the proximity of the palace, Leonard stumbles on a plot to kidnap the enigmatic Princess Cisna. As he helps her escape he also becomes aware of his connection to a transformative power which allows him to take on the ancient shape, and harness the devastating power of the White Knight. Yet there are other elements at work here as well, including the forces of an evil wizard with powers that stretch back to the same ancient times which produced the White Knight. With the help of his friends and the power of the White Knight, these are the forces that Leonard will have to face in his quests. Gameplay White Knight Chronicles is a Japanese RPG (JRPG) centered around a turn-based battle system in a local single player story-driven campaign that is supported by online multiplayer functionality. Gameplay questing occurs from a third-person perspective and follows Leonard and up to three other AI companions, which can include the customizable character that players assume in multiplayer mode. Once quest members are assembled, players utilize the strengths of the overall group as a whole, and are able to switch between characters at will. Combat being turn-based, players must be able to cue up and control the actions of each character in quick sequence for each combat scenario faced. The game facilitates this via the Function Palette, located in its Battle Preparation menu, allowing players to prepare in advance a series of commands for each character to carry out. These can involve magic or weapons use and can be merged into combos. Multiple palettes can be saved, making it possible to optimize actions for specific types of enemies, and making for quick changing of commands. As with any RPG, throughout quests players accumulate experience which allows their character to level up, purchase items and abilities and generally grow stronger with an eye towards besting the increasingly challenging creatures, bosses and situations faced. Online Multiplayer Along with a compelling single player campaign, White Knight Chronicles also contains an exciting online multiplayer component. Within this, up to four players can engage in more than 50 multiplayer quests, with each player creating their own unique customizable character which can be leveled up in a combined group effort, and take advantage of created items and new skills. Although unique to the online game mode, which is designed for multiplayer action, these quests can also be played alone if players wish. In addition to this functionality available in the online multiplayer mode also includes a variety of ways to interact with the wider White Knight Chronicles community on the PlayStation 3 platform. Included in this is town building through the Georama functionality, which allows players to construct a town to their own specifications that can be populated offline with characters from throughout the single player campaign and then taken online where it serves as a base for quests hosted by players, as well as a persistent online location that other players can visit and buy items your town's population has for sale. The game also offers an online interface known as GeoNet that allows players to communicate with others via blogs, forums, quest logs and voice chat functionality, as well as post snapshots from their journeys using the Crystal Camera in-game tool. Key Game Features - White Knight Transformation - During single player combat players can transform into the giant White Knight, gaining the ability to challenge large enemies as well as troops of soldiers throughout the adventure.
- The Customizable Avatar Character - Using a wide array of sliders and customization options, players are able to create a unique character that can join the adventure in single player mode as well as online.
- Combo Battle System - Engage in an accessible, active turn-based battle system that caters to players of all levels allowing both default attack settings and a system for for maximum damage.
- JRPG (Japanese RPG) Action for PS3 - Experience true JRPG action on PS3 that incorporates a variety of online gameplay elements.
- Beautiful Environments - Players traverse through 13 stages, as well as visit up to six towns/villages to visit and purchase items at shops or interact with NPCs. Stages include lush fields, open desert, vast wastelands, tunnels, and ruins.
- Multiple Playable Characters - Six playable characters are available, with up to three controllable characters on the screen at the same time.
- Build Special Weapons and Items - Combine different weapons and items to create a huge variety of weapons.
- Quests Galore - Engage in 50+ unique online side quests in which players can gain special items along with unique weapons and armor.
- Town Building - Build an online village for your character where you can invite friends to complete quests online and purchase unique items and gear.
- GeoNet - Through the online component, players have the ability to write their own blogs, communicate with other players via voice chat and more.
- Take Snapshots with Crystal Camera - With Crystal Camera functionality players can take pictures during their journeys which can be shared with other players via their GeoNet page.
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| Customer Reviews: Stinks September 5, 2010 J. Warren (Oregon, United States) Overall; current standard graphics, golden oldie storyline, typical archtype supporting cast and a dealbreaker of an avatar development snafu. We've seen this done before and we've seen it done better.
Really- what is the deal with the in depth avatar development to turn around and find out that *your* character plays no role in the storyline? Sure there is plenty of online action where your avatar finally has something to do, but for me it wasn't enough to stick around for. This kind of betrayal makes me happy I rent games before buying them.
Ill timed August 21, 2010 James P. This would have been an interesting launch title in the states, but time hasn't done this title any favors. The game play is dated and combat is unbearably slow. Only hardcore fans of Level 5's work need check this out. If you aren't a hardcore fan and pick this up, this game is a poor representation of their work.
abhorrently stapled-together production August 21, 2010 Lisa Shea 1 out of 2 found this review helpful
A mix between a normal JRPG and an MMO-style cooperative game, "White Knight Chronicles" has some interesting ideas, but an abhorrently stapled-together production. It harkens back to games like "Dark Cloud", but has no good features of its own.
White Knight Chronicles is best described as a single-player game that has an online component to it. In single player, you go through the usual mix of RPG standards - fight through dungeons, grind for cash, do quests, etc. The gameplay is highly reminiscent of an MMO, in that it's a real-time RPG system with a lot of similar HUD elements. The combat is simple: you pick a spell or attack, wait for the action timer to count down, and then hit X. If you use a combo attack, you do the same thing but hit X a few times instead of once. There's the usual mess of elemental weaknesses and so on, but it largely feels uninteractive. It doesn't help that you're only actually controlling one character at a time; the other two party members at any given time are AI-controlled.
The online component is much more inventive - in addition to cooperative questing with other players, you can also upload custom-built towns using the game's Georama system. This is a feature brought over from the "Dark Cloud" games, wherein you build a town out of recovered buildings and populate it with rescued inhabitants. However, the actual mode in WKC was added after the game was actually made. Because of this, the actual features are limited. There's no way to build huge sprawling towns or anything; in fact, it takes a lot of grinding just to afford a few houses. You can recruit people to join your town from cities in the main game, but there's no real character to them. In Dark Cloud, recruiting was a major part of the game: there were unique quests and requirements for certain people. White Knight Chronicles has no real feeling that you're actually making a unique town, which seems like the whole point of letting people put their towns online to show other people.
The graphics are good, but boring. Armor, weapons, and accessories show up on your characters' bodies, but aren't particularly interesting to look at or well-designed. The game's environments are large and sweeping, but don't have any really unique styles to them. Ultimately, even though it tries to be exciting and epic, it's pretty boring to actually look at. Everything about the game is generic: characters, levels, spells, items, and monsters. There's nothing really "original" in the game except for the titular "White Knight", which serves basically as a temporary powerup for the main character. When you enter "White Knight" mode, your diverse set of moves and combos is replaced with four fairly lackluster abilities. Sure, your character model turns into a giant mech and you do more damage, but it's really just more of the same RPG gameplay.
One final note about this game is that, while there's a remarkably in-depth character creator, your avatar is not the main character. He or she just sort of hangs around in the background while the game's real main characters do things. The avatar is mainly used for doing online stuff, because in online mode the only characters are your avatar and other players' avatars. This is indicative of the game as a whole: it seems like an MMO (or some sort of multiplayer-centric game, anyways) that panicked and attached a single-player game, or vice-versa. It seems like two different games inexpertly combined together. Neither one is especially good, and the product as a whole suffers for it.
Rating: 4/10.
Personal thoughts about the game August 18, 2010 Chisel I love JRPGs and games like it. So when I heard that this game finally came out I went and bought it. I read reviews about it beforehand to kind of know what to expect. While it's true that the story is PRETTY generic (boy meets princess, princess gets kiddnapped, boy goes on quest to save princess while gaining party members on the way), it threw in enough differences and unique characters (Eldore) to still kept me somewhat interested. I guess I might just be a sucker for these kinds of stories. Anyways, one of the main reasons I bought the game was due to its combat style and overall gameplay. To give you an idea what I mean by that let me tell you about the type of gameplay styles I personally like. I like the normal rpg stle gameplay where it gives you alot of freedom with customizing characters andstuff like learning abilities and equipment. As for combat gameplay, I like anything from turn based (like Final Fantasy games) to active/real time (such as Kingdom Hearts and Tales games). Building off of that, when I finally play White Knight Chronicles, I just love the gameplay style. It has the right omount of exploration and customization. Overall I would say the weakest point in this game is the story but I still think this is a great RPG, and most importantly, I had lots of fun playing it!
The verdict remains to be seen... August 14, 2010 Ozz 0 out of 1 found this review helpful
I bought this game a couple weeks ago with one aspect in mind, the multi-player. After the fiasco last night, I'm not sure this game will live up to it's potential. My friends could not stay connected for an entire quest. At certain points during the quest we would be unable to act due to lag. I'm hoping that this is a temporary issue, otherwise, I feel like I wasted my money. If you are considering this game, keep in mind that if it were functioning properly, I probably would be having a lot of fun with it. The single player is also decent, and I may play through it.
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